Did Unreal change its unit scale

i made an asset in Blender, and when I imported it into ue5.0.3 the asset came in very small. At first, I thought i did something wrong, so i did a test with a simple cube, which for the poeple who dont use Blender, this is 2 cubic meters by default. i made sure that the rotation and scale were applied, exported it to fbx, but sure enough, the cube imported into ue5 as 2 cubic units as oppose to 200 units. Furthermore, opening the fbx in Blender, however, shows that it is correctly 2 cubic meters. Did Unreal change its units?

I don’t think so.

If I make a cube or sphere in Blender and import, the come over twice the size of the UE ones.

Trouble is, there’s so many settings in Blender, it’s hard to know where to look…

That is really odd. The opposite is happening to me. I have to scale the asset x100, and yet reimporting the fbx in Blender, when scaling it x100 makes the asset 200 cubic meters. I am wondering if Unreal’s importer is scaling it down. Is there a setting that I can change globally in Unreal. I cannot tell because Unreal’s importer window only shows half of the window, so I cannot change any of the settings.

okay, did some further testing. Apparently, there is a problem with the the file->import into level, is the culprit. Since I can only change settings using import into level, this method, for some reason scales the asset(s) by 0.01. Despite that I cannot change any of the settings through the regular importer, I happened to just click on import with the default settings, and scaled cube came in as 200,000 units, instead of the 2 units. So technically. I really need to fix the importer displaying only half of its window. Here is a screenshot of what the importer window looks like…

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Ah… I only import into the browser, so that could be it :slight_smile: