I have been trying to create a landscape from a heightmap file. The files are 1024x1024 and with correct names.
It works fine in UE 5.5 as you can see here https://freeimage.host/i/B3CibvR
However in UE 5.7 it just doesnt work https://freeimage.host/i/B3CiDYv
Im using all the same settings to import it.
Has anyone else had this issue? Is there a fix?
they did. you should probably not be using the unstable releases anyway.
Best work-around is you work in an engine version that works, and occasionally duplicate the project and upgrade to the new engine to check if things work at all.
Coincidentally, this would likely work-around whatever screwup they introduced into the height-map importing process since you do so in the engine that works and hopefully obtain a working level after you upgrade to the other engine version.
So how do you know which release is production ready?
In houdini for example when you go to download a version it gives you an option:
Production stable build
Daily build that might have some instabilities
As far as I can see that doesnt exist for unreal. Is it just assumed that the newest one is the unstable one and a version one below that is a stable production ready build?
So in theory I should be working in 5.6 and when they release 5.8 I should switch to 5.7?
Thank you for your help!
Really none of them are - they all have issues. And Epic is terrible at telling you/keeping track.
What normal developers do is they pull source, mess with it to get it stable, build the engine, and keep using that version with manual updates if any are released to things they care about (get on the git, pull the new file, etc).
Not really because Epic sucks, some times even the one before is not production ready. they don’t mark LTS like others.
I work in 4.25 if that helps. Anything 5 is trash in terms of just about everything - but if you are using it and happy with what you get there is no reason to change. Just find one version - preferably from the git that you test and are happy with.
And remember: Never get the “latest version” and upgrade a project (which is an irreversible process) without at least making a copy of said project.