Did they fix android lighting in ue5.54 yet?

Well long story short, Ue5.5 have problems loading baked light for the first time on andoid devices. (I believe this is due to their delayed loading approach.) This cause mismatch dark lighting on any map openning.

Question is, did anyone try the new 5.54 version with this issue yet? I didn’t see anything about this in their patch log.

Please let me know, thx.
:confused: