I noticed it had no screen space reflections so it could go either way?
I would imagine most UE4 games that use forward rendering would support the MSAA anti-aliasing. Too bad Soul Calibur VI just says “Maximum” for anti-aliasing settings. I guess you could try messing with the .ini settings to try to see if features are supported?
You can just open every game in Renderdoc and see how they’re rendering it