I’ve been working as usual on a BP for a StaticMeshActor (Parent) and when I went ahead and tried to compile. That resulted in Error: Default__BP_BaseProp_C is not valid. See the MapCheck log messages for details. The Map Check tells me the following: Default__BP_BaseProp_C Static mesh actor Default__BP_BaseProp_C has NULL StaticMeshComponent property - please delete
Again I have changed NOTHING about the mesh components but upon further inspection i noticed that UE seemingly changed the expected “Static Mesh Component” into “Root component” and selecting that doesn’t even show any details anymore.
So what exactly happened here and how I fix and prevent this in the future?
Observed result:
Expected result: