Did I scale my real world terrain right?

Hello guys.

I created a height map in the format 2048x2048 from my real landscape (2394.28mx1578.072m and a height of 256m).

These parameters were given to me by Unreal.

Section Size; 127/127 quads
Sections Per Component: 1/1 Section
Number of Components: 17/17
Overall Resolution: 2160/2160
Total Components: 289

So I scaled my landscape like this:

For the X axis: 2394,28/2160*100= 110,8462…

For the Y axis: 1578,072/2160*100= 73,058

For the Z axis: 256/512*100= 50

Can anyone tell me if I have scaled my landscape correctly? Thanks.

Calculate the Size of Unreal Engine Landscapes - Motion Forge Pictures

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