I tried running all the automation tests on UE5, but some surprisingly fail.
Did Epic Games release UE5 with known automation failed tests? I find it surprising if
Steps to Reproduce:
- Create new blank C++ project (I used an un-edited source build)
- Open up session front end and switch to automation tab
- Run all of the tests
- See that
System.Promotion.Editor.LandscapeEditor
fails test - See message for
EditCondition
- Try the test again
- Passes now (failed the first time?)
The EditCondition
error shows up the first time but not the 2nd time we run the test.