Dice Roll and Possibility Calculation Technique?

Hi I think it’s a rhetorical question what is the most efficient possibility calculation for events?

I’m using percent for calculation base then I’m turning in to this dice. What do you think and what are you using for that kind of semi random events.

There is no efficiency problem here, but if you do want to optimize it, why not use int functions?

A dice roll is:

image

thanks for the comment, ClockworkOcean. I’ve been searching the answer for some time.

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