Dialogue System

Yes, for 4.11 - > if you can compile project by yourself just add TextWidgetTypes.h to BTTask_WaitAnswer.h.

Good looking plugin, but I think it’s just the editor for data tables. It’s like dialogues with excel, but without excel)) (edit tables by nodes)

Now I’m working on quest system that will work with my dialogue system. I think it will be useful. And I’ll try to include all your wishes about dialogue system:)

And try to include localization tools. Thats very important.
Will we get your questsystem free?

I think about it. It will be one plugin dialogues + quests.:slight_smile:
It takes a lot of time, and donation totaled $30 (it was one person, and I thank him) for all time since my account is blocked on gumroad (gumroad did refund to all my customers). It sad:(

But, I think it will be free:)

And in next version of plugin you can use default ue4 localization tools:)
More info: Localization | Unreal Engine Documentation
Video: https://www.youtube.com/watch?v=5-KmijVhVZY

simple)

P.S. video isn’t my

Spasibo, bratka.

Any idea when the 4.11 version will be released?

Hello, friends!
By popular demand I decided to build 1.5.1 version without any updates just for 4.11. I’ll release it today.
Note that new version with some improvements will be soon, I hope))

You are the best, of all the dialogue plugins I tried I like this one the best. Thanks for uploading a 4.11 compatible build :slight_smile:

I realy hope that questsystem of yours can compete :expressionless: Im actually worrying since its such a hard and big task.
Maybe i could help you in the progress? I for sure know how i would like the questsystem to be.

Hi Arte, this looks amazing. I’m guessing 1.5.1 will fix the issue I’m running into. I downloaded 1.5 and followed instructions based on your tutorial video using Unreal 4.11 on both Windows 7 PC and Mac. However I get an error when restarting. I’m going to assume it’s the issue SeriousSam had in the forum, so including that library and recompiling should allow it to work? Anyway, here’s the error message it gave.

"Plugin missing or incompatible
Missing or incompatible modules in DialogueSystem plugin - would you like to disable it? You will no longer be able to open any assets created using it. "

Then the prompt “No” or “Yes” When I click “No” I get the following message:
"Message
Plugin ‘ExampleDeviceProfileSelector’ failed to load because module ‘ExampleDeviceProfileSelector’ could not be found. Pleasure ensure the plugin is properly installed, otherwise consider disabling the plugin for this project’ "

I then googled this error, but all I seem to be finding are people attempt to start different builds of unreal engine.

Hello! Yes, v1.5 for UE4.10. I’m making 1.5.1 for 4.11 now))

Thanks for your patience!

1.5.1 RELEASED!

You can download it here

Cheers
Artem

Hello, friends!
I found an annoying bug - extra comma in the end of phrases. I’ll fix it soon, thx

UPD: fixed it in 1.5.2

Hey, thanks for the quick update, download for the 1.5.2 file is failing for me tho, says there is no file after confirming the download. Maybe thats just me?

trying to download the file now and I get this message from Chrome:
The Download failed. The server could not find the file.

Do you know what’s going on?

Thanks.

Try it again)

Works now, Thanks :slight_smile:

Using 1.5.2 in 4.11.1 says its compiled for another version. Rebuild leads to failure. :confused:

are you using binary or source version engine?

I’m using binary version of UE4.11.1. Was this plug compiled for 4.11.1 <Hotfix?