That I’m not sure about because I can’t remember what triggers the end of the conversation in the code. It’s been months since I implemented the plugin into my project. What you want to do is create a button in your widget that triggers the same action “Close Dialogue” that the Behavior Tree is calling. Not sure if you can do this or how hard it is. Probably suggest just implementing it like this. Makes it easier for you and also easier for the player that they don’t have to click an external button to close the dialogue.