Could this be put in a new example project? I still feel this could be easier to implement on a conversation as a public parameter for each dialogue. Or a checkbox on the Dialogue Widget. I followed the tutorial from the youtube video, and this did not work for me when pressing the spacebar.
Having the NPC and Player Character use the same phrase text box is not intuitive. If I want the PlayerCharacter and the NPC to have separate dialogue boxes, then this gets confusing. I have tried switching the PhraseSlot to the QuestionsSlot, but then I just get a “Text Box” message in the QuestionSlot. Which means it’s difficult to distinguish, unless I start saying the characters name in each text message. Perhaps this is just not working. If you could implement in an example project that would be helpful also.
Yes, please check out this video from IMO one of these best dialogue driven games https://www.youtube.com/watch?v=fZ1xL1LgH-U Everytime you run into Deionarra, the music changes to her theme. Same could be done for a number of characters.