Hello, friends!
Just finished work on new feature: bind question visibility to bool variables.
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We able to create special blueprint class (inherit from ADialogueSettings class) with some variables, wich we can change and save during the game:

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In Question node we able to set Dialogue settings(we created it early) and variable that will controls question’s visibility:

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Also we able to hide question after select automatically. This function will work if we bind visibility to variable.
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And bonus - phrase fills full width:

These changes will be in the new version. Just wanted to share with you:)