Dialogue System

Hello, friends!
Just finished work on new feature: bind question visibility to bool variables.

  1. We able to create special blueprint class (inherit from ADialogueSettings class) with some variables, wich we can change and save during the game:
    01.png

  2. In Question node we able to set Dialogue settings(we created it early) and variable that will controls question’s visibility:
    02.png

  3. Also we able to hide question after select automatically. This function will work if we bind visibility to variable.

  4. And bonus - phrase fills full width:
    03.png

These changes will be in the new version. Just wanted to share with you:)