Dialogue System - Getting Data from CSV Files

Hey everyone.
I’ve been trying to get a working dialogue system by using a struct to organize a data table, but I’m stuck. Whenever I try to import the CSV, the new struct doesn’t appear as an option for import. Any ideas?

Did you follow the guide at Data Driven Gameplay Elements | Unreal Engine Documentation ?

I just tried it, and it worked just fine.

Here is an example from one of my projects: Exodus DataTable Example

CSV is imported in as appropriately named uasset, that file is referenced in the gamestate.
Admittedly its not the most terse example, but it is based in real life.

If you are interested, I used the datatable to populate the UI as well. The base strings being used for the difficulties are pulled in from the CSV files.