Alright, I have submitted the new version to the marketplace, hopefully it’ll be out in a few days.
I also uploaded the new documentation, and recorded the new intro and a tutorial on the new conditions/events system.
The first video is virtually the same, except you now create a dialogue like this:
https://i.gyazo./a5aca17b3a8299712b04869bbfcda67e.png
The rest is the same, so it’s not worth watching for those already familiar the the basics of the plugin.
The second video, on the other hand, is very important. It shows a completely new workflow for conditions and events, which eliminates all need for C++. Everything is now done in blueprints. Link: https://www.youtube./watch?v=qGFDMaO4FrM
As soon as the new version comes out on the marketplace, I strongly recommend everyone to switch to it. It’s vastly superior to the old one. It’ll be available for UE 4.18 and higher.
Your old dialogues will be compatible with it, but if you had old conditions/events, they will simply vanish in the new version, so be advised. I recommend switching to the new version, but if you already did a LOT of work on the old version, it’s up to you whether to update or not.
Once the new version comes out, I’ll also provide a sample project from the video with everything set up.
The new conditions/events systems is provided to you courtesy of ** Brune from the Underflow Studios**. He was very helpful in explaining a few things to me about how to bypass the ugly C++ list of variables, reorganized the plugin internally and provided a few new classes. A big shout out to him for this contribution.