I’m very happy to announce Dialogue Plugin, an editor extension that allows you to easily create dialogues in UE4, through a custom node-based editor.
I’ve wanted to create a dialogue editor for more than a year now, and I’ve always felt that the ideal editor should be 1) node-based and 2) fully integrated, without the need of 3d party software such as Excel. Now I finally did it.
Feel free to check out the video and let me know what you think about the workflow:
• Voiceover support
• Events and conditions (branching) – new system since 4.18
• Variables in text (e.g. %charname%) – since 4.22
• Rich Text – since 4.25
• Customizable appearance
• Gamepad support
• Supports UE4 native localization system
• Doesn’t require third party software
• Source code included
Conditions and events tutorial:
(this video is slightly outdated, you can now use “Get All Actors of Class” nodes in events/conditions)
Frequently asked questions: