Of course there is. You can write a blutility that goes over the dialogue in any way you can think of and spits out any other format.
A dialogue asset is just a data asset with an array of texts (and some other stuff like which node is linked to which node, and whether it’s an npc or a pc text, etc).
Since it’s a programmer question and you have a programmer… why didn’t you ask the programmer? I feel bad for the guy He’d have said the same thing.
In short, this is solvable in 1-2 hours.
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