Hello,
Would like some advice on how best to approach preparing a Script for a VO Actor based on all that we’ve written using the Dialogue Plugin.
There’s no way (as far as I can tell) to export from the Plugin but if we export the text via the UE Localization Tool then there’s a few issues:
- It doesn’t distinguish between Player and NPC lines - for a VO reading we would need to clearly mark which lines were the NPC for the Actor.
- It’s not sorted in any way - because whole conversations may have a specific context and tone we can’t just have the Actor read all an NPCs lines totally at random. We would need a way to sort the export into conversations (in our case each conversation is already a unique Dialogue Plugin Asset in-engine).
We’re happy to implement custom solutions (we have C++ Programmers in the Team), am looking for advice and ideas on how best to approach this.
Thanks for a great Plugin, it’s a dream to use for Writers, just trying to figure out the technicalities of LOC and VO now that our script is almost done.