Is there a dirty way of having a modular condition?
In your example for the intimidate value, you had it set to 15 or 20.
What if I need a higher value later on or a completely different stat altogether.
Do I have to create a new condition each time for each value?
E.g.: intimidate 15, intimidate 20, 25, 30, 35…
Since the condition only looks at that boolean, I am trying to see if I can use a game instance driven calculation based on datatables however I am having a hard time figuring out how to make that determination.
Any tips would be welcome!
Also, can we use a %charname% for the actual name of the speaker? In my case, my PC has his own dialogues.