Dialogue Plugin

Thanks. I’ll try that soon, but I’m afraid I’ve run into another issue with the emotion system. The dialogue timer does not reset when pressed, meaning the dialogue can be cut off prematurely directly after an emotional answer has been made.

Is there a way to ensure the skipTextQueue timer is refreshed when the emotional option is used? Or if it is not that variable, any way to ensure the audio plays entirely?

Update: I tried using a buffer node to see if that would force it to reset, but that doesn’t work.

Edit: Another issue I’m coming across is attenuation. I want some dialogue as a voice-over, but most need to be coming from the player or NPC to take advantage of the levels sound setup. Is it possible to add something like that?