Dialogue Plugin

Yeah literally just found MammothInteractive’s youtube video where he covered the Dialogue variable I can actually add in an NPC’s blueprint. I had to rack my brain and use ctrl+f on the doc, that variable wasn’t mentioned as far as I’ve seen other than in C++ sections.

I like your set up, but still confused on yours. I imagine in the context you’re speaking to a soldier NPC and this is from his BP. So you’ve used Dialogue Plug In, you have that data, and then reference it in your function specifically for that NPC, which makes sense. Just still tough to wrap my brain around.

Gonna work on Mammoth’s setup tomorrow. But will definitely be monitoring this thread. Thanks for your input, man.