Hi there,
First off I love the plugin!
I have followed your updated video tutorial on how to create conditions and events but I am running into the following issue:
In my game the dialogue is activated via a trigger box. Once you reach a certain point in the conversation I want that trigger box to be destroyed as I do not want the player to be able to interact with that NPC any longer. I’ve added the ‘Do Once’ node so that not all my trigger boxes are destroyed by one interaction.
This all works fine for one NPC, the problem is when I introduce multiple NPC’s. Only the first NPC’s trigger box is destroyed and not the others.
My best guess is because I am referencing the trigger box class as an array, my custom event is always selecting the trigger box at the beginning of the array and destroying it. I am unsure of how to access specific items in an array when referencing a class.
Here are two screen shots. One of my player controller bp and the other of the dialogue event bp.
Any help is greatly appreciated!

