is there anyway not to show a dialogue branch if conditions arent met? for example if bool is not true, then don’t even show that a certain dialogue exists(to avoid spoilers for instance- like a piece of information the Maincharacter needs before he can ask a specific question to the npc.
also, 7.7 Alter or hide already visited lines - would be great if this was actually part of the plugin by default(maybe some checkboxes to enable it?)