Dialogue Plugin

Hello! I’m considering buying this dialogue system which seems very nice. I have a few questions ;

  • If my player can chose one reply from several, is it possible to link their reply back to the previous node where they were able to chose from all the questions but tweak it so they are not able to ask the same question again (like hide it), and add a question they could not ask before.

Example: From ‘node A’ they can ask (How are you? AND How old are you?) they chose (How are you are?) / Dialogue unfolds / then there is a link back to the ‘node A’ and they are now able to ask (I’m fine as well AND How old are you?)

  • Is there a way to hide or show replies options according to other variables (e.g. strength of my character)

  • Is there a way to make replies options another colour if they have already been asked?

  • Is there a way to keep a record of what has been said in the conversation? (In a journal for example)

  • Can I call a tree inside of a tree?
    (For example, the player has a reply option “I want to talk about Game Of Thrones”, and this node links to a whole other tree that is all about Game Of Thrones and it starts directly there)

  • Can I use tasks blueprint to make nodes inside the dialogue (open doors, npc gives an item to the player, their opinion of the player increases or lowers…)

Thank you for your help! I tried very hard to create this on my own but without success haha.