Hey there! I really need help. I’ve been working on this small tiny problem for almost two days now, and I’m ready to pull my hair out.
So, I have a parent npc character, and that npc character has children. Now, that parent npc character, has a simple system that allows me to select which dialogue I want that character to play.
Now, I have a quest system, (mission component) and I have successfully merged that with this amazing dialogue system.
One problem.
The parent NPC character has the dialogue selected, (by creating a instance editable variable in the dialogue spot where you create the widget) and I go into the game, talk to the npc, and get the quest. but when I come back, it still plays the same dialogue (and still turns in the quest lol).
I want it to switch the dialogue another dialogue so the player can have a different conversation with the NPC. But I’ve seriously tried EVERYTHING I know how to do to ABSOLUTELY no avail. So is there a way to do this, but in a way that I can easily switch out other NPC childrens dialogue? (from the same parent NPC)
And I only want to do this in BP not c++.
Is there a way??
Please help!!!
Just ask if you need more specifics or something.
Thanks!