Hey. So if I understand what you’re referring to as string tables, you mean a data tables with strings, correct? Like this:
https://i.gyazo./93771ab1a7fa801e34e929a87a76cd81.png
If this is what you’re referring to, then I’m a bit surprised. Because I developed this plugin precisely to have node-based dialogues ***instead ***of using tables. This is the entire point of the plugin. Back in 2016 I was prototyping an RPG and UE4 had no dialogue solutions that wouldn’t rely on tables. With tables you can’t visualize the flow of the dialogue, so people used to write dialogues in excel and export to CVS, which is ridiculous. So I spent two months making the first version of this plugin instead. And so now that it’s node based, I’m a bit surprised by someone asking for table support. And the main reason is that I don’t see a production pipeline that would require or involve tables in any way. I’d like to hear how you see the dialogue writing process that involves them.
I imagine you want to write “hello_merchant_001” in a node, then switch to another window where you have your table and define “hello_merchant_001” as “Hello there, my friend, welcome to my store”? If so, then… Why?
Thanks for the report, I’ll fix it for next version.