Hey
I’m trying to create an event that will allow the dialogue to be played from another actor besides the default player / npc.
I’ve added an npc object reference variable to my custom dialogue event and made it instance editable. Then in the dialogue editor after adding the new event to a node it shows a drop down list including all instances of the type in my current level, but it won’t let me select any of them.
I’ve seen your event tutorial video where you use class ref instead of object ref, is this the only way to go and maybe use the instance name to distinguish individual NPC’s of the same class?