@PRESSURE2000
Connecting any custom quest/scripting system to this plugin is deadly easy (assuming a basic C++ skills ). You just need to read dialogue Data Asset, hook up events/delegates to your quest system.
This plugin is basically generic tree node editor with a little of code for dialogues. And that’s the best approach from all dialogue plugins on marketplace, easy to integrate with any other system.
All of these so-called “quest systems” on Marketplace are just glorified journal systems with some quasi-universal scripting of custom events. Often coming with their own, simple and incovient dialogue system.
So… it your game is small, I’d recommend you to browse all “quest systems” out there, think which one could be the easiest to modify, which one fits your game. Remove its “dialogue system”, it doesn’t matter how it’s done - all dialogue solutions except this one simply suck.
If you have a bigger team with few programmers and any designer who could describe flexible quest system - I’d suggest writing your own quest system. Marketplace ones use to limit the way of scripting quests making it quite cumbersome.