Dialogue Plugin

No problem, thanks for the quick fix and notes. Did you get that from Zh Khang Shao? I ran into his post while trying to figure it out. Bit over my head, but seems brilliant. I’ll also say that your move to make condition and event objects was genius, really opens up possibilities.
I will ask though, off the top of your head can you think of a way to link the text in the dialogue nodes to another text. As an example, the option would say something like “accept” and then send a linked text to a separate widget with actual dialogue. Already know to link to other widgets/ widget components so that’s not a problem.
I haven’t delved into your data asset code for the dialogues and nodes myself, but if I do before you reply I’ll edit this message.