Thanks for this excellent and powerful plugin. I picked it up the other day.
I have an NPC who is a main character. When you meet her, you’ll get one series of dialogue. When you speak to her again, it’ll be another. If you finish a quest, you’ll get another series, and so forth…
So, for multiple dialogues from a single NPC, which would you recommend?
- Putting all the dialogue text series’ into a single Dialogue object and having conditions control which get run?
- Put all dialogue text series’ into individual Dialogue objects, put them into an array or map, then have the NPC actor object have logic to control which gets run?
Also, would you mind elaborating on how the graph for the main widget is done so we can do our own? I know the documentation suggests duplicating, but I want to be able to understand how it’s constructed so I can go further.
Thanks again!