I’m truly curious to see what people can use it for actually ^^ while making it, I was trying to guess. It’s clearly not only dialogues. I also imagined ways you could use it to make different kinds of narrative games, passing timer informations for example.
I will try to make that update soon, along with a “Node was already executed” update (an optional boolean output for every line/option for designers to know if a specific point in a dialogue was already encountered). This, you can already do with blueprints, but it’s not quite practical yet.