Dialogue During Gameplay


Let’s say you were in a in a stealthy gunfight with your friendly AI next to you. How would I be able to add audio dialogue and a conversation during gameplay?This also includes basic facial animation as well. Will it need to be done in sequencer or is there a better way of doing it? Btw it will all have to be done with BP as I don’t know C++.

If anyone has any experience with this or knows how to do it it would be greatly appreciated if you could help me out. :slight_smile:

Many Thanks

Try working out the problem of just printing dialog text to screen during a gunfight first. There’s plenty to learn and most of the work has nothing to do with audio. Once you’ve successfully been able to do that, look at replacing the command to trigger text with a command to trigger an animation or a sound.