I’m currently trying to use a marketplace blendspace (Rifle by Kubold) that has two inputs: walk forward and walk right. Both range from -1 to 1. The idle position is in the middle of the blendspace graph.
My problem is: if I connect ‘speed’ to ‘walk forward’ and ‘direction’ to ‘walk right’ the (a) forward, (b) right-forward diagonal, and (c) left forward diagonal animations play fine. But the rest of the animations (5 in total including strafing) do not work and it seems that we get the three that work in their place.
Any ideas?