Hello,
I was wondering if anyone had an idea of how to implement something like DI sound in Super Smash Bros Melee?
This specifically is when:
After being hit, the character is in hit stun, but during this time they would have access to a low amount of ability to alter the direction, not magnitude, of his/her arial momentum (I would like to only allow X/Y-Axis movement since gravity and the upward force of some hit/jump would dictate the Z-axis)
I have already seen that UE4 has a built in air control setting, but I would like to limit this further while in hitstun.
Currently the Char_A BP is set up to have an on hit (when Char_A is hit by Char_B) a In-Hit-Stun? boolean is set to true.
Any thoughts and ideas on the matter are appreciated
- Chilli