📄Documentation
📘Discord Support
✅What you get
Now you don't have to worry about writing tons of code to create complex dialogue systems in your game, or using cumbersome Blueprint nodes to manage dialogue flows and branching logic.
With my tool, you can easily create and manage complex dialogue trees through Data Assets, allowing designers to build complete dialogue systems without writing any code.
📜Features
✅Data-Driven Architecture - Configure dialogues through Data Assets, no hardcoding required
✅5-Step Quick Integration - From zero to running in just 5 simple steps
✅Full Blueprint Support - All features accessible in Blueprints
✅High Performance Execution - Millisecond-level overhead with Tick-based timing control
✅Rich Node Types - Supports Text, Choice, Condition, Event, Delay, and more node types
✅Smart Variable System - Supports Integer, Float, Boolean, String types with automatic condition evaluation
✅Flexible Branching System - Supports single/multiple selection, timeout handling, conditional branching
✅Speaker System - Built-in speaker information management (name, avatar, color)
✅Auto/Manual Advancement - Supports both automatic and manual control modes
✅Event Integration System - Easily integrate with quest, animation, audio, and other systems
✅Metadata Extension - All structures support custom metadata key-value pairs
✅Editor-Friendly - Create and edit dialogue sequences directly in the editor