DGOne - DGOneGizmo

πŸ“šDoc

DGOneGizmo is a professional measurement and visualization plugin for Unreal Engine 5, built for level designers, environment artists, technical artists, and technical designers.

Its core promise is simple: see it clearly, validate it quickly, trust it confidently β€” even in dense production scenes. πŸš€

✨ Why DGOneGizmo

  • πŸ“ Instant spatial clarity

Visualize both World AABB and Local Bounds to compare real scene occupancy vs. source asset dimensions.

  • 🧠 Readable in crowded scenes

Smart declutter pipeline (priority culling + screen-space layout + +N aggregation) minimizes label overlap.

  • 🎨 Component-level color mapping

Different components inside the same Actor are auto color-separated, with matching box/text color for clear pairing.

  • 🧭 Axis-aware visualization

RGB X/Y/Z local axes reveal orientation and relative axis scale at a glance.

  • πŸ”Ž High-contrast text readability

Semi-transparent text background improves visibility over busy materials and bright environments.

  • βš™οΈ Global project settings

Tune visualization and performance behavior from one centralized settings panel.

🧩 Core Features

  • Selection bounds overlay with dimension labels

  • Combined bounds for multiple objects

  • Point-to-point distance measurement via LineTrace hits

  • Unit conversion (cm / m / km / in / ft)

  • Runtime subsystem for tracked object caching

  • Editor subsystem for interactive measurement visualization

🎯 Ideal Use Cases

  • Clearance and traversal validation in level design

  • Modular asset size consistency checks

  • Scene dressing and scale calibration

  • Spatial annotation workflows in previs, digital twin, and industrial visualization

βœ… Engine Support

  • Unreal Engine 5.5 / 5.6 / 5.7