DGOneGizmo is a professional measurement and visualization plugin for Unreal Engine 5, built for level designers, environment artists, technical artists, and technical designers.
Its core promise is simple: see it clearly, validate it quickly, trust it confidently β even in dense production scenes. π
β¨ Why DGOneGizmo
π Instant spatial clarity
Visualize both World AABB and Local Bounds to compare real scene occupancy vs. source asset dimensions.
π§ Readable in crowded scenes
Smart declutter pipeline (priority culling + screen-space layout + +N aggregation) minimizes label overlap.
π¨ Component-level color mapping
Different components inside the same Actor are auto color-separated, with matching box/text color for clear pairing.
π§ Axis-aware visualization
RGB X/Y/Z local axes reveal orientation and relative axis scale at a glance.
π High-contrast text readability
Semi-transparent text background improves visibility over busy materials and bright environments.
βοΈ Global project settings
Tune visualization and performance behavior from one centralized settings panel.
π§© Core Features
Selection bounds overlay with dimension labels
Combined bounds for multiple objects
Point-to-point distance measurement via LineTrace hits
Unit conversion (cm / m / km / in / ft)
Runtime subsystem for tracked object caching
Editor subsystem for interactive measurement visualization
π― Ideal Use Cases
Clearance and traversal validation in level design
Modular asset size consistency checks
Scene dressing and scale calibration
Spatial annotation workflows in previs, digital twin, and industrial visualization
β Engine Support
Unreal Engine 5.5 / 5.6 / 5.7