DGOneCameraShake — One Node to Add Impact to Any Animation
Tired of manually listening for animation events and calling camera shake interfaces one by one in Blueprints?
This plugin streamlines the entire workflow into a single step:
Open the Animation Editor, drag in the notify node, configure the settings, and you’re done.
Core Advantages
Zero-Code Setup: All configurations done directly inside the Animation Editor. Artists and designers need no Blueprint or C++ knowledge.
Frame-Perfect Trigger: Camera shake fires exactly at the notify frame, no event delay or Timer dependency.
Random Intensity Range: Set Min/Max Scale values for subtle variation on every play, eliminating rigid repetitive feel.
Full Shake Compatibility: Supports all subclasses of UCameraShakeBase, including MatineeCameraShake and WaveOscillatorCameraShake.
Multiplayer Ready: Each client controls its own camera independently, no cross-player interference.
Dynamic On-Timeline Labels: Bound shake class names display directly on the timeline for instant clarity.
Use Cases
Melee hit feedback, landing impact shake, explosion shockwaves, ability casting, boss skill effects — any scenario requiring frame-synced camera shake with animations.
Comprehensive English & Chinese user manual included; complete integration in just 5 minutes。