DFGI experimentation

Gearing up for a project so have spent a couple of days playing and getting a feel for lighting and environment etc. Got distracted and ended up testing out dfgi and ao haha. Mostly using kite demo assets, made the trees using speedtree. I love doing this stuff - the tech is beautiful.

Neat transitions! Would love to see a comparison of the same scene with and without DFGI if you have one.

I didn’t get as much of a boost (visually) out of it in my own scenes as I’d have liked. Also artifacts on anything using WPO/wind effects is still a factor with DFGI unless I’m mistaken… still have my hopes up for using this tech to its fullest potential some day.