DFAO - Distance Field Ambient Occlusion in UE5 worse than UE4

So we all know the issues with DFAO causing shadow artifacts , it seems in UE5 how some how made this worse by default, these artifacts are more visible and also affect foliage now when before foliage wasn’t affected at all, anyone have a idea how to correct this ?

You’re supposed to be using Lumen, DFAO is basically deprecated, that it works at all still is kind of a side effect of Lumen using some of the same tech.

You clearly has no idea what your going on about… they have made changes to DFAO for lumen…