Fill any space with points. Never cross a collision boundary.
High-performance point propagation for Unreal Engine with asynchronous multithreading.
Links:
Two nodes, two jobs:
PropagatePointsInVoid: fills enclosed spaces with points. Use it for smoke, gas clouds, fog volumes, room-filling effects, and procedural scattering.
PropagatePointsOnSurfaces (New in 5.8): spreads points across real geometry with true surface normals. Crosses 90 degree edges: floor to wall to ceiling and back. Use it for fire, Molotov cocktails, plague spread, corrosion, decals, and any effect that crawls along surfaces. Fully controlled by Min/MaxSurfaceAngle: floors only, floors + walls, walls only, ceilings, or everything.
All my products: https://www.fab.com/sellers/Dexied
Email: dexied.gs@gmail.com