@Devs Here is a crash not caught by server using mods

I saw mention somewhere where a dev was interested in getting more information regarding a user who loaded their mod on a server and shortly after the server crashed in hopes of catching the error. I was able to reproduce this problem by replacing berries with a child berry in the gamedata blueprint without updating the berrybush blueprint. In other words, the berry bush attempted to give me an item that gamedata does not include.

Mine doesn’t even do this. It just doesn’t even think the items exist…lol. Wish I knew wtf was going on with my mod currently.

You’ll only get a crash like this when loading it in to a dedicated server.

Alright, I should probably do this to get an error log as well for mine to try to figure out what the exact culprit is. Drathek you have any ideas why it might reference the original PrimalGameData_BP instead of my custom one (despite it being assigned under the over ride in world settings for my GenericMod_Custom.umap)? Just asking in case you ran into this at one point.

Should only happen if the mod isn’t getting cooked correctly.