π Fully Customizable Gravity System β Planetary, Directional, Flying Modes | 100% Framerate-Independent
Seamless integration in seconds. Just a few clicks β no complex setup, no coding headaches.
Powered by two ultra-clean C++ classes β already handled, already optimized.Youβll never need to open a line of code (unless you want to).
π§ Tailor every detail to your gameβs unique physics, visuals, and feel.No C++ experience? No problem.
Links:
Trailer: Video link
Playable demo: Download link 495 MB
Quick How to use: Video link - Project updated to support Enhanced Input System
0 to 100 guide: Video link
What makes it advanced:
Flying
Hovering
Only surfing mode like a car or hoverboard (Flying off)
Planetary gravity
Sticks to surfaces
Physics-based
Using a simple StaticMesh
Super smooth movement
100% customizable
Light (44 kilobytes) and easy to use
Framerate independent (This system is Framerate independent and has a separated Tick function called SideTick)
Clean simulated physics collisions (Vehicle to vehicle and vehicle to environment)
Supports Enhanced Input System