Devlogerio - Advanced Hover Vehicle System

🌌 Fully Customizable Gravity System β€” Planetary, Directional, Flying Modes | 100% Framerate-Independent

Seamless integration in seconds. Just a few clicks β€” no complex setup, no coding headaches.

Powered by two ultra-clean C++ classes β€” already handled, already optimized.You’ll never need to open a line of code (unless you want to).

πŸ”§ Tailor every detail to your game’s unique physics, visuals, and feel.No C++ experience? No problem.

Links:

What makes it advanced:

  • Flying

  • Hovering

  • Only surfing mode like a car or hoverboard (Flying off)

  • Planetary gravity

  • Sticks to surfaces

  • Physics-based

  • Using a simple StaticMesh

  • Super smooth movement

  • 100% customizable

  • Light (44 kilobytes) and easy to use

  • Framerate independent (This system is Framerate independent and has a separated Tick function called SideTick)

  • Clean simulated physics collisions (Vehicle to vehicle and vehicle to environment)

  • Supports Enhanced Input System

Downloaded this asset today. missing C++ class, so blueprint fails. I’ve followed video, nothing addresses this issue. using UE5.5 on a MAC.

Hello, any chance to get this updated to 5.7? and are you going to actively update this project? I would definitely want to continue to use this plugin in the future, as it is a great product. Thank you.