If you choose to read through this thread, thank you in advance for your time.This is currently a solo-developed project that has been in the works since August 2018. The overall concept is simple: to create a territory control game on a large map.
There are many inherent problems with this concept but I have the ambition to try and solve them.
I am favoring a stylized-realism approach. Realistic highly detailed elements, but with vibrancy.
Art assets are extremely time consuming, so to realize my vision in a timely fashion I’m unabashedly choosing to leverage many of the assets already available. Chief among these are the incredible Paragon assets. I’m also choosing to utilize many of the marketplace & Quixel assets.
The map is the most important element to my game. A first pass took 3 months to complete. This version was completed in Feburary 2019.
I have recently begun a 2nd pass at the map, making use of Quixel, Brushify, and other higher quality assets. Some images and videos of updated areas:
I am building around the Paragon assets but I’m not trying to recreate the Paragon characters. There are many similarities of course but abilities & movements are being tailored to my vision. I’ve implemented 16 of the 26 available characters. I intend to stay at the 16, expanding at some future date after the game is playable.
I prefer to have very free & fluid movement. Due to a large map, I want there to be some expedient methods of travel & movement. One such move would be the “Slide” move that has become prevalent in recent games.
Video of Flying & Sliding (built for network play):
All abilities are using GAS (Gameplay Ability System). It’s been a slow roll-out, approximately 50 abilities are created. Mostly primary attacks so each character has a form of dealing damage. Not much focus has been placed on churning out a ton of abilities yet.
The attack abilities are comprised of 2-4 “abilities” with various conditions chaining them together.
Playlist of Attacks:
Playlist of some other Abilities:
Gameplay Simulation from perspective of the Red Team:
OUTRIVAL: Map Only Simulation (3 minutes / 60 players) - YouTube [HR][/HR]
Thank you for reading this far and for checking out my project. Updates are intended to be frequent and I look forward to any comments, questions, feedback, and/or support from this community. Also thank you to Epic for the availability of the Unreal Engine & all the support they give to aspiring game developers like myself. Working with these tools is a dream come true.[/INDENT]