Welcome to the Guiding Sprites development blog!
We present to you GUIDING SPRITES, our newest game!
A puzzle-adventure game where you take control of a young girl called Olive who in a moment of fear and sadness has accidentally summoned two sprites,** Bernard** and Walter. The sprites agree to help Olive through her ordeal and the three embark on a journey through a harsh and mystical world.
- Switch between the characters freely to solve environmental puzzles using the elemental powers of the sprites in unique and surprising ways.
- Explore a magical world, full of surreal creatures and mysterious landscapes.
- Bernard is a fire sprite! Use him to set objects on fire, heat up water, power machinery and more!
- Walter is a water sprite! Use him to squish through tight spaces, travel through pipes, travel across water, among other things.
- Olive can also help out in various ways, the sprites protect her and she in turn can protect the sprites from certain dangers.
- Work together! Help Olive find her way, uncover the mystery behind the mystical sprites and enjoy the world of Guiding Sprites!
Development
Guiding Sprites was initially conceived at the beginning of 2016 as a student final major project for De Montfort University Game Art. Myself and Amber (who worked on the original) have always wanted to revisit the concept and continue it as a full game as we believe it has potential but we didn’t have the resources available to us before, now we have managed to get together a team to help us work on the game so we can move forward and hopefully make something interesting.
The Team
[INDENT=4]AMBER - 3D Arty Farty Person
JAMES - Tech Artist, UE4 Scripting/Gameplay, also does arty farty things.
MATT Composer/Sound Design
LEON - Programmer/UE4 Scripting/Game Designer
DOM - Programmer/UE4 Scripting
GEORGE - Animator/3D Artist.[/INDENT]
The plan is to rebuild the game from scratch, utilizing the ideas and concepts from the original prototype but refining them and changing them to make them 10x more interesting. Below is a taster of the original prototype created in UE4 though, linked here for a hint of the creative direction of the project:
Development updates will be coming soon! If you have any questions about the project, feedback or constructive criticism then please let us know.