I’ve dev’ed in Unity, Unreal, and Godot – UEFN devices are the most brilliant innovation I’ve come across. To me they are blueprints on steroids. You generally need to connect a bunch of devices together and you can achieve a lot (especially with the event binding interface.)
One request - connecting all these devices in the viewport essentially leads to a number of device graphs. Any chance we could have some sort of graph representation of these connections. If you have a lot of connected devices (which I believe you will with any sort of complexity), it’s easy to lose track of what’s connected to what and how.
Regardless, thank you to the Epic team for such a cool feature!