DeviceProfile

Hi,
now i’m looking to BaseDeviceProfiles.ini

[iPhone5S DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MobileContentScaleFactor=2
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
+CVars=r.RefractionQuality=1

[iPhone6 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
+CVars=r.RefractionQuality=1

iphone 6 has no MobileContentScaleFactor it is normal?
no have iphone 6 for test, but maybe it no use retina? and render only in 0.5 screen resolution?

Hi BorodMorod -

By default the iPhone Profiles should not default to anything beyond teh default 1 value. In other words, we would like Users to opt into the full Retina Resolutions as doing so can have an impact on framerate on the device.

So, to directly answer your question the entry for the iPhone 6 is correct and the entry for iPhone 5S is incorrect, for reference it is has been entered as UE-22745

Remember you can always set this variables in a per project basis in your Project’s Config Files.

Thank You

Eric Ketchum