Hi all. Please tell me if there is currently any way to do this using verse or other uefn tools? This device was in the impostors game
Yes. But you might need UEFN and some coding knowledge though.
Thanks for answer. Could you tell me in which direction I should look for information? I have programming skills, but it doesn’t occur to me what tools can be used to do this. using a UI widget or something else? I would be grateful for any hint where I can read about this, or at least what kind of tools I need to use besides the verse. tell me what documentation to read, please:pray:
I don’t think you’ll be able to make a cursor that’s moving in world space like in the screenshots you’re showing, but you can definitly do this with invisible buttons / triggers
(on damage)
I’m not sure you’ll be able to display the code on the monitor easily, though you could be able to since we have custom materials now, so if your password is 5 digits long then you could use materials going from 0 to 9 on 5 meshes placed carefully on the monitor. Then you could use creative_prop.SetMaterial()
function.
Or you could do like this guy here with a full verse UI. Which are responsive and preferency scaled now.
Oh, thank you very much. these solutions came to my mind, but this is still not what was presented to us in the impostors game. Thank you very much for your time and detailed answer!
Small correction, Verse UI is only scaled if it doesn’t receive input at the moment (not sure why we don’t have the choice to allow it to scale though)
What do you mean exactly, you cannot press a button and change your HUD scale at the same moment right ? Or does it snap back to original scale when clicking a button ?
When the widget was added with InputMode := ui_input_mode.All
, it uses the default scale