Hi
Is there a proper development schedule with task specifications available for UE4?
I’ve looked at the Trello board which isn’t much use really; it only lists tasks up until September and contains unquantifiable entries like “cascade usabililty pass”, “Decal improvements”, etc - which are fairly meaningless. Am I missing a link to details somehow?
Also, is there a bug database available? This is critical and hopefully I’m just missing where it is.
As UE4 has gone “open source” in a way and is still heavily in development - I’m trying to work out how I can fit my own commercial project schedule & requirements into the development timeline and it just doesn’t seem feasible at the moment.
With dev support on UDK slowing down to a minimum & the WIP nature of UE4 being unclear I need a better idea of schedule specifics before committing via projects.
Any help on this would be greatly appreciated.
Cheers
William