I expect that in a shipping build certain logs (if not all) such as “LogBlueprintUserMessages:” are excluded, though in Development and DebugGame builds they should be present by default.
However in my case, they are not showing up in the logs but only in the pie and output log. So the packaged Development Game does exclude them even “EnableAllScreenMessages” is the very first Console Command executed and right after follows a Print string, but the neither the Screen nor the Log gets updated.
I am using Unreal Engine 5.4.4 and it is a C++ & Blueprint mixed Project.