"Development editor" from source builds fail on Mac xCode 14.0

We have a lightly modified 4.27.2 engine.

On the Mac our workflow is:

/Users/dmercredi/projects/withme_dl/astral-ue-source/4.27.2/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh -project="/Users/dmercredi/projects/withme_dl/astral-client/astral/astral.uproject" -Game -Engine

Open the xcworkspace
Run “Development Editor” in xCode. This builds the engine, game, and editor from source.

My xCode upgraded to 14.0 overnight. After the upgrade I see this error immediately on build:

Cannot code sign because the target does not have an Info.plist file and one is not being generated automatically. Apply an Info.plist file to the target using the INFOPLIST_FILE build setting or generate one automatically by setting the GENERATE_INFOPLIST_FILE build setting to YES (recommended).

I notice in my settings that there is an info.plist set up for game builds but not for editor builds.

I will downgrade xCode to unblock myself, but please advise on how I can get past this problem with xCode 14.

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By disabling code signing for “Development Editor” I was able to bypass this issue.

See How can I skip code signing for development builds in Xcode? for instructions.

If this is the best resolution, where can I make changes to do this automatically? This gets reverted every time I re-create the xcode project.

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