We have a lightly modified 4.27.2 engine.
On the Mac our workflow is:
/Users/dmercredi/projects/withme_dl/astral-ue-source/4.27.2/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh -project="/Users/dmercredi/projects/withme_dl/astral-client/astral/astral.uproject" -Game -Engine
Open the xcworkspace
Run “Development Editor” in xCode. This builds the engine, game, and editor from source.
My xCode upgraded to 14.0 overnight. After the upgrade I see this error immediately on build:
Cannot code sign because the target does not have an Info.plist file and one is not being generated automatically. Apply an Info.plist file to the target using the INFOPLIST_FILE build setting or generate one automatically by setting the GENERATE_INFOPLIST_FILE build setting to YES (recommended).
I notice in my settings that there is an info.plist set up for game builds but not for editor builds.
I will downgrade xCode to unblock myself, but please advise on how I can get past this problem with xCode 14.