I get exactly this issue as well when launching for Android_ASTC.
Flipping these values unfortunately does nothing for me.
- bShareMaterialShaderCode=True
- bSharedMaterialNativeLibraries=True
- bDeterministicShaderCodeOrder=True
The issue is confirmed both on my working project and on a newly created Android default template project, so it’s not limited to a specific project.
Upon launching the project in the project launcher, I noticed another error as well in the log output:
This error has also been mentioned on this forum, but I’m not sure if it is related to this issue though. It appears just as the task “Deploying content for Android” finishes, then the rest of the issues mentioned in this thread appear as I start it up on the phone.
I’ve tried reinstalling everything relevant to this, i.e. Unreal Engine, Java and so on. Currently sitting on 5.3.2, have yet to try it out on 5.4.1, but will do so as soon as possible.
If anyone has any more insight into this, I’d gladly hear from you. I’ll turn bald soon enough if I don’t solve this soon!